Welcome to the Three.js Bootcamp Handbook! This comprehensive handbook serves as a companion to the course, providing you with all the necessary links and information for each lesson. Whether you're a beginner or experienced developer, this handbook will guide you through the world of Three.js, from setting up your environment to creating immersive 3D experiences. Each section covers a different aspect of Three.js, including getting set up, mastering the fundamentals, and creating your own portfolio. Get ready to dive into the exciting world of Three.js and unleash your creativity!

Student files

Starter and final packs for each lesson that requires it can be found here:

https://github.com/enderh3art/ztm-threejs-bootcamp

Section 1: Getting Set up

This section includes essential resources and prerequisite knowledge required before starting with Three.js. It covers an explainer for Three.js is, prerequisite knowledge, and a reference to the three.js documentation.

1. Examples

🔗 Links:

Examples

My Portfolio Site

2. What is three.js

🔗 Links:

Slideshow

3. Prerequisite Knowledge

🔗 Links:

Figjam

4. Three.js docs

🔗 Links:

Live server marketplace